Recraft

AI design tool for vectors, illustrations, and brand-consistent imagery.

Image Generation

Overview

Recraft is the AI image tool designers actually use, and the only one whose native output is a vector file rather than a raster image. Founded in 2022 in London by Anna Veronika Dorogush — a former Yandex ML engineer who built CatBoost — Recraft launched publicly in early 2023 with a very deliberately narrow pitch: not a chatbot for pictures, but a design tool with generative AI baked into every panel. Three years later, in mid-2026, Recraft is the reference tool for anything that needs to output as SVG, and it has quietly become the model of choice for professional graphic designers, brand teams, and illustrators who care about scalable, editable output.

What sets Recraft apart is a design-first orientation that runs deep into the model architecture, not just the UI. Recraft V3 (launched late 2024) was the first generative model to achieve state-of-the-art results on the standard image benchmarks while also natively outputting vectors — clean SVGs with editable paths, not raster images with a "trace to vector" post-process. That distinction matters enormously if you are a logo designer, a brand system builder, an illustrator working across print and screen, or anyone who needs to hand a client a file they can scale to any size without artifacts.

Beyond the vector output, Recraft ships a full design workspace: infinite canvas, layers, style-locking across a project, brand kit management, mockup tools, and a "style" system where you upload references, train a style once, and reuse it across every image in the project. The workflow feels closer to Figma or Illustrator than to Midjourney's prompt box.

Recraft the company has quietly raised meaningful venture funding, kept the pricing accessible for solo creators, and shipped a professional API. In a field crowded with prompt boxes, Recraft is the one tool that treats generative AI as an ingredient in a design system rather than as the whole product.

Key Features

  • Vector output that is actually usable. Recraft V3 generates SVGs with clean editable paths — logos, icons, illustrations, brand marks — that open in Illustrator or Figma and behave like hand-drawn vectors. No other general-purpose AI image model in 2026 does this natively. If you need to hand a designer a real SVG rather than a raster tracing, Recraft is the only choice.

  • Recraft V3 as the flagship model. Consistently near the top of standard image quality benchmarks in 2026, with particular strength in text rendering, logo work, and stylized illustration. Text-in-image quality is genuinely competitive with Ideogram — plausibly better on logo-style typography.

  • Style creation and locking. Upload 5-15 reference images, train a "style" in a few minutes, and every generation in that style produces consistent aesthetic output. This is Recraft's answer to Midjourney's --sref and it is arguably tighter — brand teams can define a house style once and generate on-brand assets forever.

  • Infinite canvas workspace. Real design environment with layers, groups, and multi-image compositions rather than a one-prompt-one-image chat interface. You can lay out a full campaign of assets side by side, iterate on each individually, and export the whole page.

  • Brand kits. Save color palettes, fonts, styles, and reference assets to a persistent brand kit. Every generation can be constrained to the kit's palette or style — the fastest path to on-brand output in any AI image tool.

  • Mockup tools. Drop a generated illustration onto a t-shirt, mug, phone case, or storefront mockup with a single click. Useful for merch designers, print-on-demand creators, and brand mockup workflows.

  • Image and vector modes side by side. Generate raster (photo, illustration, 3D) or vector (SVG) from the same prompt with a single toggle. Same model handles both because the underlying architecture was built for it.

  • API for developers. api.recraft.ai offers self-serve access to Recraft V3 for both raster and vector generation. One of the only image APIs in 2026 that returns SVG.

Pricing

Recraft prices in monthly "units" — a metered credit system that maps roughly to image count depending on model and resolution.

Plan Monthly Annual (per month) Units/month Approx images Private
Free $0 $0 50/day ~50/day raster No
Basic $12 $10 1,000 ~500-1,000 Yes
Advanced $33 $27 3,000 ~1,500-3,000 Yes
Pro $60 $48 7,000 ~3,500-7,000 Yes
Pro+ $120 $96 20,000 ~10,000+ Yes

Unit consumption varies: a standard raster image is 1 unit, a vector image is typically 2 units, higher-resolution and higher-model tiers cost more. The estimates in the "approx images" column assume default settings.

The free tier is real — 50 units per day is enough for meaningful evaluation across raster and vector modes. Basic at $12/month is a reasonable entry for solo designers or freelancers. Advanced at $33/month is the sweet spot for working pros — 3,000 units plus full feature access covers a typical design workflow. Pro and Pro+ are for high-volume users, agencies, and API-heavy usage.

API pricing is separate: raster generations run around $0.04/image on V3, vector around $0.08/image. Bulk pricing available.

Compared to Midjourney's $30/month Standard tier, Recraft Advanced at $33 is comparable on price and unlocks a fundamentally different capability — vector output — that Midjourney does not have. Most working designers in 2026 subscribe to both.

Pros and Cons

Pros

  • Native SVG output is genuinely unique and genuinely useful for logo, icon, and illustration work. No other model matches this in 2026.
  • Recraft V3 competes on quality benchmarks with Midjourney and Flux while also generating vectors. That combination is unmatched.
  • Style creation and brand kits are the tightest brand-consistency workflow in any AI image tool.
  • Infinite canvas workspace feels like a design tool rather than a chat interface.
  • Text rendering is competitive with Ideogram, better for logo-style typography.
  • API access is self-serve and returns SVG natively.
  • Free tier is real enough for evaluation.
  • Commercial rights on all paid tiers.

Cons

  • Aesthetic ceiling on non-vector illustrative work still trails Midjourney at peak, though the gap is smaller than most designers assume.
  • Photorealism trails Flux for product and portrait subjects. Recraft is not the tool to reach for when you need a photographic hero image.
  • Unit accounting can feel opaque until you have run a few dozen jobs and internalized the cost per image type.
  • Interface has more depth than Midjourney or Ideogram — real learning curve for casual users.
  • No LoRA training or fine-tuning; brand consistency comes from style-locking rather than model training.
  • Community and prompt culture is smaller than Midjourney's — fewer public prompts to learn from.

Best Use Cases

  • Logo and brand designers producing marks, wordmarks, and identity systems. Recraft is the only AI image tool that outputs a real SVG a client can use.
  • Icon designers and UI illustrators producing full icon sets in a consistent style. Style-locking plus vector output is the exact combination this workflow needs.
  • Print and merch designers producing shirt graphics, poster art, sticker designs, and print collateral where scalability is non-negotiable.
  • Brand teams building consistent asset libraries — social graphics, ad creative, hero images — all inside a brand kit that constrains output.
  • Editorial designers producing spot illustrations and section marks that need to scale from thumbnail to print.
  • Product builders embedding vector generation into their apps — invitation designers, custom merch tools, logo generators, print-on-demand platforms.
  • Freelance graphic designers who need one AI tool that outputs to the same file formats their clients expect.

Alternatives

  • Midjourney. Higher aesthetic ceiling for hero images and stylized editorial work. No vector output, no design workspace, no brand kits. Use Midjourney when peak beauty matters and Recraft when scalable, editable, on-brand output matters. $10-120/month.

  • Ideogram. Beats Recraft on complex typography-in-image (headline posters, book covers). Recraft beats Ideogram on logo-style vector text. Different tools for adjacent jobs. $8-60/month.

  • Flux. Photorealism leader for product and portrait work. No vector output, no design workspace. Use Flux for realistic subjects and Recraft for design assets. Hosted API at ~$0.04/image.

  • Adobe Firefly. Adobe's commercially-safe generator embedded in Illustrator, Photoshop, and Express. Vector-in-Illustrator workflow is meaningful for Adobe subscribers, but the underlying model quality trails Recraft V3. Included in Creative Cloud subscriptions.

For a deeper comparison across the three big image models, see our full write-up: Midjourney vs DALL-E 3 vs Stable Diffusion.

Getting Started

  1. Sign up at recraft.ai. The free tier's 50 daily units are enough to test both raster and vector generation on your own prompts before committing.
  2. Generate your first vector. Open the workspace, pick "Vector" as the output mode, and prompt for a logo, icon, or illustration. Recraft returns a clean SVG you can open directly in Illustrator or Figma.
  3. Create your first style. Upload 5-15 reference images of an aesthetic you want to lock in, name the style, and reuse it across every generation in your project. This is the feature that makes Recraft feel like a design tool.
  4. Build a brand kit. Save a color palette, fonts, and reference assets. Every future generation can be constrained to the kit — the fastest path to on-brand output.

FAQ

Is Recraft's vector output really editable? Yes. The SVGs open in Illustrator, Figma, or Inkscape with real paths — you can edit anchor points, colors, and shapes as if a designer drew them. This is not a raster-to-vector tracing; the model generates vectors natively.

Does Recraft beat Midjourney on quality? On peak aesthetic for hero images, no — Midjourney still has the edge. On design-oriented work (logos, icons, illustrations, text-heavy compositions, brand-consistent asset runs), Recraft is meaningfully stronger.

Can I use Recraft output commercially? Yes, on all paid tiers. The free tier grants a personal-use license only.

Does Recraft have an API? Yes, self-serve at api.recraft.ai. It returns both raster (PNG/JPEG) and vector (SVG) — one of the only image APIs in 2026 that does the latter.

How does the style-locking compare to Midjourney's --sref? Recraft's styles are more explicitly trained on your uploaded references and hold across a project more tightly. Midjourney's --sref is faster to spin up on a one-off and has broader ecosystem support. Both work.

Is Recraft good for photorealism? It is competent but not the strongest. For pure photorealistic output — product, portrait, cinematic — Flux is a better default. Recraft is a design tool that also does photorealism, not a photorealism tool.

Verdict

Recraft at $33/month on the Advanced tier is the correct default for anyone whose work involves logos, icons, illustrations, or brand systems — which is more designers than any other single tool serves well. Native vector output is a genuinely unique capability in 2026, and Recraft V3's raster quality is competitive with the field on top of it. Brand teams, print designers, icon designers, and freelance graphic designers should treat Recraft as a core subscription rather than an experimental add-on. Solo creators doing occasional hero images are better served by Midjourney or Ideogram. Product builders needing SVG output in a pipeline have exactly one credible option — the Recraft API. If your work ships as a file a designer opens next Tuesday, this is the tool. If it ships as a rendered image nobody edits again, Midjourney is probably prettier. Skip Basic if you are a working pro; skip Pro+ unless you are running an agency-scale workflow.